Dr. Ego

Description:

Common Traits: [17 points]

Complications:
Motivation – Varies; Egon’s different personalities have different motivations. His scientist ego is generally “in charge”, even when one of the other egos is active, but he constantly deals with the influence of the other egos.
Identity: Egon switches between three distinct personalities. It gets kinda confusing sometimes.
Relationship: Egon has a wife & kids back home. He’s terrified to think of what could happen if someone decided to take retribution on them.
Neuroses: When using the Elixir, Egon sees countless “what-might-have-beens”. Seeing the multitude of terrible things he avoided and wonderful things he missed is not something that’s easy to forget.

Starting language: English

Advantages: [10]
Benefit – Security Clearance
Eidetic Memory
Uncanny Dodge
Equipment 7

Ego Elixir: [7]
- Activation Standard [-1]
- Morph 1 (Metamorph 2, Continuous, Limited to Trait Changes) [7]
- Feature 1 (see & communicate with myself in divergent realities) [1]


Scientist Ego [93 points]

Motivation – Patriotism

Abilities: [38]
Str 1
Sta 2
Agl 1
Dex 1
Fgt -1
Int 10
Awe 5
Pre 0

Skills: [36]
Acrobatics 0 (+1)
Athletics 0 (+1)
Close Combat 0 (-1)
Deception 11 (+11)
Expertise
- Medicine 7 (+17)
- Science 7 (+17)
- untrained 0 (+10)
Insight 5 (+10)
Intimidation 0 (+0)
Investigation 6 (+16)
Perception 10 (+15)
Persuasion 11 (+11)
Ranged Combat 0 (+1)
Sleight of Hand 0 (+1)
Stealth 0 (+1)
Technology 7 (+17)
Treatment 7 (+17)
Vehicles 1 (+2)

Advantages: [4]
Inventor
Linguist 2 (German, Russian)
Defensive Roll 2

Powers: [3]
Brilliant Inventor: Quickness 6 (Limited to Designing & Constructing Inventions)

Defense: [11]
Dodge 6 [5]
Fortitude 3 [1]
Parry 4 [5]
Toughness 4/6
Will 5

Init +1


Soldier Ego [93 points]

Motivation – Doing Good

Abilities: [40]
Str 3
Sta 4
Agl 4
Dex 2
Fgt 4
Int 1
Awe 3
Pre -1

Skills: [24]
Acrobatics 3 (+7)
Athletics 4 (+7)
Close Combat 0 (+3)
Deception 0 (-1)
Expertise
- Military 6 (+7)
- untrained 0 (+1)
Insight 6 (+9)
Intimidation 6 (+5)
Investigation -
Perception 6 (+9)
Persuasion 0 (-1)
Ranged Combat
- Guns 4 (+6)
- untrained 0 (+2)
Sleight of Hand 0 (+2)
Stealth 5 (+9)
Technology 1 (+2)
Treatment 4 (+6)
Vehicles 3 (+5)

Advantages: [24]
Accurate Attack
All-out Attack
Close Attack 4
Defensive Attack
Defensive Roll 2
Improved Critical (Guns) 4
Move-by Action
Precise Attack (Ranged, Cover & Concealment)
Quick Draw
Ranged Attack 3
Skill Specialty (Technology – Demolitions) 4

Offense:
Brass Knuckles +8, Close, Damage 4
Chain +8, Close, Damage 6, Improved Grab, Improved Trip, Reach 2
Heavy Pistol +9, Ranged, Damage 4, Crit 16-20, Subtle 1, nonlethal option
Rifle +9, Ranged, Damage 5, Crit 16-20, Extended Range 1, Improved Aim, nonlethal option
Boomerang +5, Ranged, Damage 4

Defense: [5]
Dodge 6 [2]
Fortitude 4
Parry 6 [2]
Toughness 6/8
Will 4 [1]

Init +4


Burglar Ego [93 points]

Motivation – Greed

Abilities: [40]
Str 2
Sta 3
Agl 5
Dex 4
Fgt 2
Int 1
Awe 3
Pre 0

Skills: [30]
Acrobatics 7 (+12)
Athletics 6 (+8)
Close Combat 0 (+2)
Deception 0 (+0)
Expertise
- Politics 3 (+4)
- untrained 0 (+1)
Insight 6 (+9)
Intimidation 0 (+0)
Investigation 9 (+10)
Perception 8 (+11)
Persuasion 0 (+0)
Ranged Combat
- Thrown 6 (+10)
- untrained 0 (+4)
Sleight of Hand 8 (+12)
Stealth 10 (+15)
Technology 1 (+2)
Treatment 1 (+2)
Vehicles 4 (+8)

Advantages: [12]
Agile Feint
Defensive Roll 1
Hide in Plain Sight
Improved Critical (Thrown) 1
Move-by Attack
Power Attack
Quick Draw
Skill Specialty (Technology – Security) 4
Throwing Mastery 1

Offense:
Brass Knuckles +2, Close, Damage 3
Boomerang +10, Ranged, Damage 4, Crit 19-20
Shuriken +10, Ranged, Damage 2, Multiattack, Crit 19-20

Defense: [11]
Dodge: 8 [3]
Fortitude: 4 [1]
Parry: 8 [6]
Toughness: 5/6
Will: 4 [1]

Init +5


Equipment: (35 equipment points)
Arsenal [24]
- Heavy Chain (Damage 3, Improved Grab, Improved Trip, Reach 2, Strength-based) [7]
- Heavy Pistol w/ rubber bullets & suppressor (Ranged Damage 4, Subtle 1, nonlethal alternate) [10]
- Rifle w/ targeting scope & rubber bullets (Ranged Damage 5, Extended Range 1, Improved Aim, nonlethal alternate) [13]
- Stealth Weapons [15]
– Brass Knuckles (Damage 1, bludgeoning, Strength-based) [1]
– Bolos (Ranged Snare 3) [6]
– Boomerangs (Ranged Damage 1, Strength-based) [2]
– Kunai (Ranged Damage 1, Multiattack) [3]
– Blunted Kunai (Ranged Damage 1, Multiattack, nonlethal) [3]
- Fragmentation Grenades (Ranged Burst Area Damage 5, Unreliable – limited to 5 uses) [10]
- Smoke Grenades (Ranged Cloud Area Concealment Attack 4, Unreliable – limited to 5 uses) [8]
- Flash-bang Grenades (Ranged Burst Area Dazzle 4, Unreliable – limited to 5 uses) [12]
- Sleep Gas Grenades (Ranged Cloud Area Sleep 4, Unreliable – limited to 5 uses) [8]
- Tear Gas Grenades (Ranged Cloud Area Affliction 4, Unreliable – limited to 5 uses) [12]
- Dynamite (Ranged Burst Area Damage 7, Unreliable – limited to 5 uses) [14]
Heavy Leather Jacket (Protection 2) [2]
Camera [1]
Flash goggles [1]
Gas mask [1]
Radio [1]
Multi-tool [1]
Tech kit [1]
Medical kit [1]
Restraints [1]
Grappling hook [1]

Bio:

Dr. Ego

1939:Chasing Shadows Poit